

float tam;
void setup (){
size(300,300);
background(255);
smooth();
tam=3;
}
void draw(){
fill(0);
ellipse(mouseX,mouseY,tam,tam);
}
void mousePressed(){
background(255);
tam=0;
}
void keyPressed(){
tam=3;
}
void setup() {
size(500, 500);
smooth();
background(200);
}
void draw() {
float tam = map(mouseY, 0, 250, 400, 10);
ellipse(mouseX, mouseY, tam, tam);
}
void mousePressed() {
ellipse(250, 250, 10, 10);
}

boolean rojo=true;
void setup (){
size (400,400);
background (0);
fill (255,0,0);
}
void draw() {
//background (255);
stroke (0);
line (0,0,400,400);
line(0,400,400,0);
if (mouseX>mouseY && height-mouseY>mouseX) {
fill (255,0,0);
ellipse (mouseX,mouseY, 50,50);
}
if(mouseX<mouseY && height-mouseY<mouseX){
fill(50, 50, 255);
ellipse (mouseX,mouseY, 50,50); }
if(mouseX<mouseY && height-mouseY>mouseX){
stroke(#EEFF0F);
line(pmouseX,pmouseY,mouseX,mouseY);}
if(mouseX>mouseY && height-mouseY<mouseX){
triangle(mouseX-25,mouseY,mouseX,mouseY-25,mouseX+25,mouseY);
fill(50,255,50);
}
}

color linea;
void setup() {
size(300,300);
background (255);
linea=color (255,0,0);
}
void draw(){
stroke (linea);
line (pmouseX, pmouseY, mouseX, mouseY);
}
void keyPressed(){
if(key=='r') {linea= color (255,0,0);}
if(key=='v') {linea= color (0,255,0);}
if(key=='a') {linea=color (0,0,255);}
}
